Game Design – Week 10 – GTD – Getting Things Done – Part 2

Image from BiggerPlate.com

Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day.  – from LifeHacker.com

“Your mind is for having ideas, not holding them.”

“You can do anything, but not everything.”

― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World

SUMMARY

  • I organized my GTD. It looks boring and clunky, but I’ll try it out for a few months.

PRACTICE ROOM (TUTORIALS)

  • Set a timer
    • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript (PlayCanvas) or C# (Unity)  (NOT BOTH)

Unity – C#

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Animated Book Summary And Review at YouTube

You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’

  1. make a list of items for each week(class) on Trello, every Monday
  2. decide whether if things are actionable right now, if not- make detailed processes
  3. write down every event that is happening outside class
  4. put the individual tasks on the ‘done column’, with respect to which day it was completed on
  5. add to the lists when new things are added to assignments

write down ideas when I’m trying to sleep, or having random discussions with friends

  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

 

LAB (THEORY PRACTICED)

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
Screenshot from Animated Book Summary And Review at YouTube

Examine Two GTD Maps: Basic and Detailed

  1. Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
  2. Basic map from BiggerPlate.com embedded below

GTD-based Trusted System

Image from Trello.com
  • Examine and pick a trusted system from the 4 options listed below to ‘capture’ your work
    • trusted system is your method for managing your tasks in a way that you consistently get things done
    1. Trello.com with a – GTD Template
      • We use Trello in this class to manage group projects
        • You will create a Trello account a few weeks from now regardless
        • You might want to start now
      • We start using Trello in the second semester
      • Watch Mr. Le Duc Creating a Trello Account and Add GTD Template Tutorial (3:45)
      • You can get the free Trello app at the Apple Store or Google Play
    2. Your phone
    3. Paper and pen or pencil
    4. Examine LifeHacker.com’s GTD Resources

OUTSIDE (PRODUCTIVITY & THE BRAIN)

  • Go for a 15-minute walk, if it is safe to do so  and follow the advice from David Allen
    • Bring a notepad
    • Walk and relax and allow your mind to wander
    • If you land on something that needs your attention, write it down
    • Continue throughout your walk

STUDIO (CREATING MAPS)

  • Set a timer
  • Spend up to 15 minutes
  • Then watch David Allen summarize the steps
    • “Very simple folks! …
      1. Just WRITE STUFF DOWN
      2. Decide the ACTIONS and OUTCOMES embedded in them
      3. Get yourself a MAP OF ALL THAT so you can step back and take a look at it.
      4. And then, basically, you USE THE MAP TO DECIDE, “OK, here’s the course that we’re going to go on.”
      5. You then LAUNCH the ‘ship’ on a trusted course in the short term, as well as on the long horizon that you’re moving on.
      6. And then, on a regular basis, you need to REASSESS, “OK, we need to take in NEW DATA, CLEANUP, RECALIBRATE, and REFOCUS for the next leg of the journey.”
    • It’s that simple…”
  • ‘Capture’ all the ACTION ITEMS you can in your GTD Trusted System

CONTROL ROOM (PRODUCTION)

  • Set a timer
  • Spend 10 minutes in this ‘room’
  • Share your system with the class in the Schoology Week 10 Discussion Board
    • Take a picture or screenshot and post on our Schoology page
  • Prepare to briefly share how your system helps you…
    1. Capture Action Items
    2. Process them
    3. and Organize them
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned how to organize a GTD to fit my needs, and how to modify it to fit my workflow.
  • I’m on the way to solving the issue of procrastination that plagued me for weeks as I had no one, physically, to share and talk about classwork to.

Week 9 – GTD – Getting Things Done – Part 1

 

“Stressed” by kingfishpies

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • I think it was decently productive. I still need to learn to suck it up and just do my homework, instead of procrastinating. I learned that eating a light snack or showering helps with it by changing my mood, as I’m not an outdoorsy person, and getting dressed to go outside takes a long time.

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Write a listhere in this section of your blog,
    • All the things you need to complete for school
    • All classes, all assignments
    • interview with Fevzi- check if he’s still busy with his classes
    • complete the interview questions assignment
      • societal norms between the Turks and Kurds, cultural experiences from his childhood memory, his thoughts on the government and whether if he actually has any say in it, his parents, traditional food and holiday he likes, his thought of the ‘Turkish’ music
    • weekly debate
    • read the new chapter
    • test on this Saturday
    • check on the history assignment due this wed for any comments from students
    • leduc’s class, remember to wake up on time…… (I’m sorry)
    • complete this assignment I’m writing on right now
    • midterm self-assessment polsci
    • corps of discovery questions
    • body paragraph 3
      • presidency- trump’s reaction to the rona- economic disparity, look at list of executive actions, government payments-businessowners? the people?
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • Set a timer
  • Spend up to 5 minutes
  • Political science>history>intercultural communication (week)
  • Blog stuff (weekend)

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW
  1. Set a timer for your first task
    1. Decide how long you think it will take before you start
  2. Start working
  3. Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break
    • Get up and get a drink of water
    • Get up and go for a walk
    • Every 20 minute blink your eyes 20 times while looking at least 20 feet away
      • This is good for your eyes

Start steps 1 through 3 again, repeat for your school day

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • Reflect on GTD and getting to the top of the colorful list above for a minute
    • How can the GTD process help you tame the crazy-busy dragon of modern life?

  • Then, go for a 15-minute walk, if it is safe to do so
  • Write a few sentence reflection
  • “I wish I had the stamina to walk forever if it meant I could avoid writing papers.”

OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂

 Katia Verresen homepage
Katia Verresen, kvaleadership.com

“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.”  – Read more about Katia…

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
    • I learned how to be more effective in spending my time. taking breaks once in a while is much more important than I initially expected.
  • In one or two sentences, describe a PROBLEM YOU SOLVED
    • Delegating my time to family and friends is important as well, so I made Saturday to be the day I spend with people, and leaving Sunday to complete any assignments I couldn’t in the weekday+blog stuff.

Game Design – Week 7 – Tools, Time, and Rooms

Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences

PRACTICE ROOM (TUTORIALS)

  • https://www.youtube.com/playlist?list=PLZ1b66Z1KFKjP_tBSIxgvAU-qpfCfmeAe
  • A comprehensive playlist of over 200 videos, created by the channel Jimmy Vegas. Videos include design, coding, and development.

CLASSROOM (THEORY & ANALYSIS)

Game Genres from the Simplest and Most Difficult to Create

    1. Racing Game
    2. Top-Down Shooter
    3. 2d Platformer
    4. Color Matching Puzzle Game
    5. 2D Puzzle Platformer
    6. 3D Platformer
    7. FPS
    8. JRPG
    9. Fighting Game
    10. Action Adventure
    11. Western RPG
    12. RTS

LAB (THEORY PRACTICED)

OUTSIDE (CREATIVITY & THE BRAIN)

  • Set a timer
  • Spend up to 15 minutes outside, if you can safely
  • Go for a walk. Think about your life as a narrative for today.  A story of today. You as the protagonist. What/who is your nemesis? Are you trying to win/accomplish something? What? Write notes here about what you thought… and experiment with your blog.  Maybe change the theme? Have fun!
  • It was very pretty outside, trees were flapping up and down and it looked like it was shimmering. I saw two small dogs and people who were flushed as the dogs were trying to sniff me.

STUDIO (SONGWRITING)

  • Set a timer
  • Spend up to 30 minutes in this ‘room’
  • Create 5 project ideas
  • Enter at least five core game (i.e. product) ideas to be considered for your own game development later in the year
  • These do not need to be very detailed ideas, just a few sentences to capture the main game concept
    • Write a detailed description of the game idea
    • Identify the game genre (detailed above in this post) for inspiration
    • Review  Robin’s 5 Original Ideas for inspiration
  • “Cooking Mama, but with robots”
    • Simulation- the main character is a robot who cooks ‘food’ for other robots… but it’s made up of mechanical parts.
      • small minigames?
      • hunting mechanic?
      • revolved around finding new recipes?
      • steampunk!
  • “Metroidvania but puzzle and also two characters you play at the same time”
    • puzzle/metroidvania- two characters who are in a completely different world, but subtly influence each other and helps one another achieve a goal. the goal ends up bringing the two worlds together.
      • classic lever puzzles?
      • how do they communicate?
      • the story will definitely be hard to figure out
      • what kind of environment (map/art design)?
      • a space-related theme will help the game since modern physics can be manipulated to help progress the storyline
  • “Papers Please but ‘rona”
    • simulation- a very topical game about being a doctor in a hospital, treating the patients
      • a social commentary on how the value of human lives breaks down in an emergency, despite the social norm that values human life to be extremely important.
        • came from how my Turkish friend regarded possible deaths during terrorist attacks to be “tragic, but not that sad”, as he was normalized through the constant threat from Turkey-Armenian relations.
      • 3rd world country setting to bring out the above point?
      • a game about decisions, based on morality
        • could also tell about not valuing someone else more than another because they have something better?
  • “Chess but 4 people”
    • strategy board game
      • clockwise, only 1/3 of the real pieces
      • I just want to see if the theory is possible and if there are any fundamental flaws in the layout
  • “DDLC but reverse hacking (and not a dating simulator)”
    • puzzle/breaking 4th wall- a basic puzzle game in the style of the “World’s Hardest Game”, but has a command prompt where the player can actively manipulate the files and objects
      • how would I put subtle hints into the game? handbook/search engine of a sort?

WEEKLY ACTIVITY EVALUATION

  • Spend 3 minutes on this activity
  • Give feedback on this week’s class Content and Process
  • The data you submit helps you demonstrate 21st Century Employability Skills
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

 

Stages of Creation Development

Below is the workflow I was taught in my 19-20 Game Design class, along with the things I also implemented or changed to benefit the team and the individual teammates I worked with, while I took both roles of the product manager and the scrum master. This doesn’t mean its foolproof to work on every group, and it should be changed to fit your needs specifically.

Inspiration

How do we find ideas to develop?

  • Tool: journal, notebooks, file
  • Process: write a note/memo for every lightbulb. make a file on the PC that stores interesting images and stories save and look back on for inspiration. Revisit them when stuck for inspiration.
  • How to measure quality: Once in a while take a read on the journal/ contents to see if the ideas are still good. Revisit it frequently and if it still feels bland after reading it multiple times, cross it out but don’t erase it entirely.
  • Who measures quality: Teammates and yourself (people who care about it, and will maybe make something out of the idea)

Intention

How do we clarify our specific goal(s) for a project?

  • Tool: organizing idea by the column of Intention, Why, How
  • Process: write down and share with teammates (some people have shared without asking), so people would be a little familiar with each other. We can’t predict what other people intend to do (Premack & Woodruff, 1978). (I personally don’t think people should be ashamed of something personal in order for progress to happen, but I doubt everyone else thinks the same way, so the sharing process should be drawn out by someone, not forced.)
  • How to measure quality: if it has any degree of personal reason and/or how they think they should go about the intention in detail, it should be good.
  • Who measures quality: individuals themselves foremost, but teammates can definitely know if it’s depthless writing.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • Tools: papers and pencil(Trello or Google Docs), ideas journal
  • Process: the whole group huddles around a table(or an online conference call, in the time of COVID) with some decent ideas from their journal picked out. One person(the most organized- this should be the project manager) take note of all ideas. Individuals pitch the idea to their teammates, and the team discusses how it can be explored and what the limitations would be, and collectively agree on what idea(s, it can combine two or more into something totally new) to take on for the session.
  • How to measure quality: team agreement would correlate with the strength of the idea, and how foolproof it is.
  • Who measures quality: the team- if the teammates don’t enjoy the idea, it will not result in the creation of a quality product.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • Tools: Trello, Hacknplan, Dundocs (websites that offer sharable, cloud-saving organization methods)
  • Process: system of organizing by category. backburner/in progress/need help/done, other categories such as ‘videos, guides/documentation/code database’ can be used for easily transporting them between teammates.
  • How to measure quality: consistent upkeep by the teammates as the game is being developed, and constantly referring to the team’s main means of organization.
  • Who measures quality: The project manager should be in charge of keeping the boards organized, but the teammates shouldn’t ignore it because someone else is handling it.

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • Tools: communication idea already planned out above
  • Process: On top of what has been described above, teammates should know that any critical errors can break the whole project. It’s good to remind them to let the group know if something serious happens or ask for help if something might not be done in time. I, as an artist for the teams I’ve been on, generally found myself to be done with the tasks I’m most applicable to earlier than the other teammates. During half of my post-production time, I was on standby to be a helping hand to others in case something happened. This is probably a good idea for other teams as well, as it helps people already finished wasting time (likely art or sound). Also, save constantly!
  • How to measure quality: from time to time, assess the work currently finished compared to the deadline date. If the whole team is productive and making steady progress, it should be good, especially as we’re not limited to the 1hr/day, 5day/week due to COVID, and the nature of online learning.
  • Who measures quality: scrum master should be the one recording work done, and also motivating their teammates.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • Tools: while I have no experience with it, itch.io was recommended last year for competitions.
  • Process: other students or advisory members play the game on the individual itch.io links and write down impressions and comments. Students report on the process (recorded gameplay) via an online meeting and discuss the game with their classmates and advisory members.
  • How to measure quality: comments from classmates and advisory members should give an insight into how well the presentation itself and the game played out. Recording the presentation and listening to it after it ended will provide a ‘third-person’ judgment of the mistakes and will improve the individual’s presentation process.
  • Who measures quality: Other people can help by providing feedback for the presentation, but actual development won’t happen unless the individual is fully prepared with multiple practices.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • Tool: Blog, discussion with teammates
  • Process: besides the Edublogs (which I think is well-flushed out), I found that talking with the team about the previous few weeks in terms of team and individual performance boosted positivity and confidence, while also increasing self-awareness and made people realize some errors they made while working.
  • How to measure quality: quality of the discussions should be constructive, but not too overall ‘nice’.
  • Who measures quality: the teammates. if individuals like the feedback they received, they’ll work on improving the qualities pinpointed by others.

Recipe For Success: Dale Carnegie

https://en.wikipedia.org/wiki/File:Dale_Carnegie.jpg

Born: November 24, 1888. Maryville, Missouri, U.S.

Personal Success Definition

I define success as having any skill to be beneficial to the community they’re in while being intraspective to themselves and their world. I believe success is not being famous and rich, but rather having a positive influence on others.

State why are they successful, with your definition?

Dale Carnegie has been improving individual and business performance in the world of work with his philosophy. He improved the leadership, presentation, people skills of many people around the world with his training.

Skills for Success

What skills did they need to master to become successful?

Dale Carnegie was a bright businessman and an author, writing many successful books like “How to Win Friends and Influence People” and “How to Stop Worrying and Start Living”. Through his proficiency in salesmanship and public speaking, he viewed the psychology of work and oratory skills from an analytic angle. He frequently enjoyed debates, being a member of debate clubs during his high school and college career.

How They Used These Skills

Explain how did they use these skills to achieve success?

http://www.dalecarnegietn.com/wp-content/uploads/2012/08/How-To-Win-Friends-And-Influence-People.jpg

After being offered money by college students to teach them public speaking, he founded the Dale Carnegie Institute to serve more students who were interested in his work. They were taught how to interview, be persuasive, and forge a positive relationship in business.

Challenges Overcome

Dale Carnegie had to overcome many dead-end jobs before becoming successful. He first wanted to be an actor, but after landing the job as part of a traveling production, he absolutely hated it. He also enlisted in the US Army, being stuck there until his discharge. Later he was able to teach what he really enjoyed, leadership.

Significant Work

https://www.glassdoor.com/Photos/Dale-Carnegie-Office-Photos-IMG1247613.htm

People are being trained in Dale Carnegie’s works.

Resources

Include three resources in your entry, unless it is someone you know, then you can be the information source.

www.dalecarnegietn.com/who-was-dale-carnegie/

https://en.wikipedia.org/wiki/Dale_Carnegie

Book: “How to Win Friends and Influence People”, by Dale Carnegie (1936)

 

Recommendation for Sam L.

Sam is one of the most creative person I’ve ever worked with. I worked with him numerous times in a game design team, where he worked as a role of a sound designer. Sam’s ability to efficiently create original music with various situations made a dramatic difference in the quality of our final results. He was the first to start off any ideas, helping other teammates feel welcome to share their own thoughts. Sam is a very dependable worker.

Stretch Goal for May 2020

  • Role – Artist
  • SMART Goal
    • T– by May 30th
    • R– as a part of my self-growth and skill development
    • M– by following the guides I found below
    • A– I will create 4 different character designs with their personality and roles in mind, with multiple iterations.
    • S–  for my stretch goal of May 2020.
  • Why – from my experience playing games, character concept, and design/customization was always a big part that drew me to the game. I want to explore this intrigue and expand it as a skill.
  • How – I will ask people for personality traits/role in their society and world/setting. So far, I have a reimagined version of Lolth from D&D’s lore and a rogue from a fantasy book my friend is writing (he plans to publish it!).  I plan to make a base design and then create multiple iterations of it, based on the ideas the base portrayed. as the week slowly ends I’ll wrap it up, creating a final version with the designs I like the most. I’ll ask people for feedback between the iterations, too.
  • When – I will work on it every day, whether it will be 10 mins or 2 hours.
  • Resources

  • Milestones – I want to do a character for every week. As the week progresses, my work will progress too.
  • Heroines / Heroes – Who do you admire/ look up to that has done this before? Place their name(s) and a link to more info about them. Maybe Wikipedia?

A game I liked was Elsword, it got me into character designs. I enjoyed the simple and fluid design and animation of Hollow Knight. The uniqueness of the battle ninja suits of Warframe reflected the abilities in the physical designs in their subtle style, and how Stardew Valley seemed to portray the townsfolk in-depth with fashion choices we’re all used to seeing.

  • Documentation 

 

Week 1 – Lolth, an evil goddess of D&D lore

A few weeks ago when we were playing, an evil goddess summoned the party to her mansion and gave us an order. I thought this character was interesting, so I decided my first design would be the goddess Lolth. I asked my DM to describe the character as he remembered, specifically asking him to exclude details of her appearance.

He soon replied with “… seductive, manipulative, sadistic, power-hungry, strategist, cunning, weaver of threads. Dark, lavish, demonic, 75% of the Drows follower her. desires massive amounts of wealth and luxury, shiny things pertaining to hedonism…. and also extremely matriarchal.”

And below is the designs I came up for her. You can read about my design choices in full resolution by clicking the image to open my Flickr where I uploaded them.

Lolth

This is the silhouette I created before drawing in the details, following the videos I watched in order to get started.

LolthSilhouette

 

 

Week 2 – a rogue character of a book my friend is writing

Recently I reconnected with an old gaming friend of mine. He was always a writer, he used to write short stories and upload them in the group chat. He told me he has been writing, but this time a full-on story, so I wanted to draw that.

he told me that the character was “a preteen rogue, vengeful, smart, fair. is kind to others when around them and is seen as reliable by them, returns anger with anger when he feels its necessary. He used to be a prince that got exiled due to an unfair circumstance in his kingdom. The setting is set in medieval fantasy and it’s an adventure mystery type story. ”

I came up with these three designs, I mostly only focused on the fact he was a rogue. All the other details were too specific and limited my creativity.

Rogue

RogueSilhouette

Week 3 – a magical companion for a mage

I was asking my friends for character ideas, and someone suggested ‘why don’t you make animals too, not just humans?’ I thought this was interesting since I like the idea of grand patrons. I had no idea I absolutely suck at drawing animals, though.

I took ideas from friends I was talking to at the time with my previous week’s work. they wanted to see a jellyfish phoenix and a red panda-sheep.

for the last one, I wanted to make a ‘protector of the forest’ kind of a companion.

AetherialPet

AetherialPetsSBasic

AetherialPetSDetailed

The friend who gave me the idea for the phoenix jellyfish also gave me the topic of the next character, a ‘bleeding heart’ mage. I wanted to make the jellyfish be the mage’s patron.

 

Week 4 – “Bleeding Heart” Mage

‘Bleeding heart? What the hell did you mean by that?’, I asked my friend.

I had to look up what it meant. According to the Oxford Dictionary, it means ‘dangerously softhearted’. I also found a flower of the same name, it looked like hearts with jewel decorations on the bottom.

I took elements from the flower for the first character. When I was done with it, I noticed how it reminded me of this summer dress I used to own as a child, in first or second grade.

I never got to wear it as much as I wanted to. I remembered that I also had another dress in blue, so I took inspiration from my memory.

For the smaller character in dark blue, I wanted to see if my understanding of colors improved with this goal. I used to play a game that allowed me to customize the characters with “dyes”, that practically allowed every color on the hex. I almost always went with pure white/black and another color. throughout this goal, though, I’ve used:

    • CSS color schemes
    • wedding color schemes
    • random color generator
    • lastly, a design website.

comparing how I used to choose colors and how I currently do, I think the current method definitely makes more vibrant designs.

BHMage

BHMageS

Stretch Goal for April 2020

  • Role – Artist
  • SMART Goal – By April 30th, part of  <Myself>, I will have done the “AI for Beginners” course on Unity Learn every day. This doesn’t mean I’ll finish it, but spend around 30 minutes to an hour every day slowly learning the concepts.
  • Why – I always found the idea of AI’s interesting. It will be useful to have it in my skill as well as in games I could produce, like an intelligent enemy or situational helper for a beginner. Plus, It would teach me how some of the math codes would work.
  • How – By using the “AI for Beginners” course on Unity Learn, and my computer and phone. Once the deadline comes to be within 2 days, I’ll take a topic from the course and make my own AI from scratch, not using downloadable guide resources. This seems to be the only way I can provide proof since I’m on limited internet- 15 GB a month…
  • When – I will work on it every day until I finish it. I know some days I’ll be busy and some days not so. I’m not making a promise to myself on finishing it for this stretch goal but rather building a good habit of spending my time learning about topics I genuinely think will be good to have.
  • Resources – Unity / the course / YouTube videos to help me out (maybe?)
  • Milestones – Whatever I get through will suffice. I’ll continue it in May as a personal goal, even if I don’t finish it in April.
  • Heroines / Heroes – The first game I’ve ever noticed AI movement in was Pocket MapleStory when it came out on KR Server. It had an automatic travel option which made traversing around the map easier, and it was fascinating how my rogue would always be able to find the most optimal tiles to jump to. Another one I strongly remember was Mabinogi, but this time the NPC AI was absolute garbage, always getting stuck in objects.

Documentation

This is a short video to demonstrate what I learned with April’s Stretch Goal. I chose automatic movement because it didn’t require me to make a tilemap. It was supposed to have audio, but I was unfamiliar with the program… so that didn’t record. (And my mom starting vacuuming the house.) The sprites are an inside reference to this short story my friend created.

Session 6 Production Post

SUMMARY

Role

Code/Character Design

Intention (SMART Goal)

T- By March 18th, Wednesday of the Post-Production week

R- As a part of the game production team

A- I will have completed learning about animation techniques and color palettes (refer to Training Sources below)

M- To create an enjoyable game aesthetic with a detailed/fitting character style (for cartoon sci-fi genre) in mind, much like Hideo Kojima’s design philosophy (refer to Leaders in the Field below). I’ll also create a simple walking animation.

S- For the 1st session of the 3 sessions set for the Game Design Competition.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

 

“He’s representing a human being good and bad, both sides of the coin. This is a solid human being. Sometimes you believe you do something good and it turns out not out be so good.(2:12~2:20)”
This explains how adding human characteristics into a character makes it come alive and interesting to the player. People in the world can’t be conclusively decided whether if they’re simply ‘good’ or ‘bad’ – we’re mix of both. Giving characters human traits such as goals, desires, flaws, ideals, and even their own life philosophy can make them much more intriguing.

Training Sources

00:00 Determines the animation to be played. Controlled by script parameters.

00:15 Project view->create->animation controller

00:52 [Parameter] button on the bottom lefthand corner of the Animator Window

01:01 booleans, floats, ints, or triggers

01:32 drag animation clip on the Animation Window

02:09 Empty state – doesn’t do anything. They don’t mask other animation being played on other layers.

03:02 first state will be the default state, colored orange

03:44 Speed property- indicates how fast the animation is playing compared to normal playback. Speed=1 means normal speed.

03:54 Motion property- particular animation clip for the state

04:00 Foot IK – Foot Inverse Kinematics, checking this will reduce or eliminate foot slipping

04:14 Mirror- flips the animation left to right

04:44 Transition- between states, right-click on a state, select Make Transition. This will give you a transition arrow, attached to the cursor. Click on another state to complete this.

05:10 Solo and Mute. Mute disables the transition, Solo mutes all the states not marked as a solo.

05:41 Atomic property- the transition is not interruptible.

05:53 Graph- shows how the animation is handled during transition

 

0:36 start rigging. create a model before doing so, though.

armature – object that contains all your bones.

In Front– allows you to see your bones, start with the Hip Bone/Controller

1:12 Bone extrusion

2:34 arm, chest bone

3:13 leg bone

4:56 Extra hand component

controller bone constraints

5:36 master control bone

5:50 Every bone needs to be parented to another bone

Project Timeline

    1. Use training sources to learn about the methods behind the session requirements
    2. Write down notes, highlight important key elements in the video I’ll need for later
    3. Compose it all together, summarize ideas and information (links with timestamps)
    4. Agree on the goals of the game and aesthetics, mechanics, genre, and functions with the group.
    5. Start practicing and learn it by working during class, possibly at home and during Saturday School.
    6. Decide what character design fits the genre and aesthetics decided.
    7. Decide on what needs to be worked on (Trello+burndown chart) and work on it.
    8. Focus on the required skills for the session, making sure there is evidence for each individual skill.
          1. Add sections to GDD in Dundoc.
          2. Create all objects that will move during gameplay
          3. Make obvious idle/moving/game over states for the player object
          4. List objects, their attributes, and their relations to the other objects for players, bots, etc
          5. Determine if the game is an open or close system and which of the three systems best fit the game
          6. Implement trigger-based animation
      1. Create the animation chart in the Animation Window
      2. Create idle, moving, game over animations using the Unity skeletal animation
    9. Finalize the first version models or sprites for the game; see what you can do to improve it. Make sure it fits well into the game.
    10. Check to make sure evidence for skills are visible. Then start making models better or gameplay better. (Smooth out animation transitions and movements)
    11. Make sure to continuously collaborate with team members to see what needs to done and completed.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

Session 5 List of Objects, Attributes, and Relations / Open or Closed

Object, Attributes, and Relations

Object

Player Character, KGB, map generation

Attributes

Player Character: Tall and skinny. Constant speed of 5.

KGB: Big and scary. Significantly larger than the player character. Constant speed of 4.

Map Generation: Infinite generation.

Relationship

Player Character can jump over gaps made from the map generation and die when it falls into the gap.

KGB cannot jump, but will not fall into the gap from the floor generation either. He won’t die, creating an endless game mode.

Floor kills the Player Character if the user makes mistakes and falls down the gap. It will not kill the KGB.

Open / Closed System

Cultural System

As a cultural system, the <KGB Game> is clearly an open system. the game’s idea is derived from the Russian culture and history as well as parts of the meme culture poking ironically at the idea of communism, translating it into a 2D Platformer.

 

Salen + Zimmerman Unity 1: Section 5, p. 51

 

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