Session 5 List of Objects, Attributes, and Relations / Open or Closed

Object, Attributes, and Relations

Object

Player Character, KGB, map generation

Attributes

Player Character: Tall and skinny. Constant speed of 5.

KGB: Big and scary. Significantly larger than the player character. Constant speed of 4.

Map Generation: Infinite generation.

Relationship

Player Character can jump over gaps made from the map generation and die when it falls into the gap.

KGB cannot jump, but will not fall into the gap from the floor generation either. He won’t die, creating an endless game mode.

Floor kills the Player Character if the user makes mistakes and falls down the gap. It will not kill the KGB.

Open / Closed System

Cultural System

As a cultural system, the <KGB Game> is clearly an open system. the game’s idea is derived from the Russian culture and history as well as parts of the meme culture poking ironically at the idea of communism, translating it into a 2D Platformer.

 

Salen + Zimmerman Unity 1: Section 5, p. 51

 

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