Brainstorming Game Ideas (with Adriel Wallick)
- Mechanics
- The systems that define how the game will react to play
- The elements that separate games from other media
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- energy meter
- stamina bar
- dodge system
- skill points
- armor set bonus
- skill change (gw2 style)
- example- normal: 1 fireball, with ‘queen’s sceptor’ the fireball splits in 4 small ones, dealing 75% of original but with more range coverage
- skill change (gw2 style)
- something similar to text adventure games (zork?)
- characters
- can choose companion(humanoid) types, match race+class
- basic 4~ classes? maybe more, wizard/fighter/cleric/ranger
- def/mdef/atk/matk
- how will it synergize? what calculation?
- parabola? so more and more attack points would mean it slows down growth until max level, also 1/10(or so)x atk/matk would be same as base character critical chance/critical damage boost
- how will it synergize? what calculation?
- damage types
- +combinations?
- elemental dmg/some mobs ae stronger/resistant etc
- spells and melee (spellcasters and physical classes?)
- companions!
- real life animals(tigers, cheeta, tortoise, birds) or fantasy animals (harpy, ice dragon, bone dragon, tiny fae, phoenix?) maybe combinations of irl animals
- most of these modifiable with skill trees (passive/active skills)
- active would also have different classifications based on how it operates
- mana usage amount, aoe(single target/multitarget?), heal/buff, tick damage?
- active would also have different classifications based on how it operates
- character systems/different aspects (deal/tank/heal)
- dungeon-traps
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- Aesthetics
- The looks, sounds, smells, tastes, and tactile sensations of the game
- Game art, sound, and more
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- black and white (maybe a tv)
- glossy colors?
- hue
- diff time of the day- morning, aftrnoon, dusk/dawn, night/midnight
- saturation
- futuristic
- fantasy
- dystopian
- pixel
- grid based tactical turn based game
- resource management
- hit and slash (warframe?)
- tactics based on buff/debuff and stuff
- voiceovers by people
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- Technology
- The underlying tech that makes the game work
- This is Unity to at CHS
- The underlying tech that makes the game work
- Narrative
- The story, premise, characters, etc. of the game
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- dungeon
- grid-based, stairs, or 3d(think of minecraft)
- wilderness
- wild beasts?
- war
- cutscenes
- cult/sacrifices
- religion (monotheism/poly- war?)
- king/queen/state of countries
- isekai- fantasy inside the pc?
- twist- the goddess doesnt want the mc
- factions in fight with each other (ravnica-ish?)
- a witch’s crafting recipe game
- wild west duel with keyboard timing
- legends/myths but with a twist
- ikarus became master of wings and he lived, he taught ppl how to make wings and now they’re angels???
- dungeon
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- The story, premise, characters, etc. of the game